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State of the Game

It’s been a month since early access launched, we’ve done patches, major optimizations and  Fallen Earth Gold are finally able to catch our breath a bit. We’re seeing consistently strong sales and building a great community. We figured this would be a good time to address some questions and give everyone an update on where we are and where we’re going.

We’re currently testing our first big patch 1.1.0 which includes one of our patented wall of patch notes. For those of you who have been tirelessly helping in New Player Chat, your job is about to get easier! We’re adding an extended training area into each starter town so folks can learn more about basics like crafting, harvesting, buying and using mounts, how to use mail and other essential skills. We also reorganized town events like the Embry Monster Hunt to have a better flow, although you may be too busy fighting off zombies in our Halloween event to notice our many pages of bug fixes and  Fallen Earth Gold tweaks. Stay tuned for more details on that soon!

Following patch 1.1.0, we will work to resolve issues related to accessing promotional items cross-character on user accounts in addition to a few quick bug fixes. We’re also working on more content in the levels 32–35. You’ll also see upgrades to the updater, significantly cutting down on the “Collating Data” phase and  Fallen Earth Gold helping with some of our European download rates.

The following patch, 1.2.0, will include an increased focus on group-oriented and social content, such as camps, that we’ve heard players want. Obviously there’s a lot of info to unpack in this patch but you’ll see more on that in the coming weeks and months.

We keep a pretty consistent presence on the forums and general chat to see how the community is doing and  Fallen Earth Gold want to let you know we hear you. We want to use this opportunity to weigh in on some topics that seem to come up a lot:

[Source:来自网络] [Author:liumin] [Date:10-03-13] [Hot:]

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