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May Producer's Letter

One of the most common questions we are asked as developers here at Paragon Studios is what existing content we are going to update in the future. A lot of our legacy content is still getting played regularly, and it's content we love. Those early missions and zones and features set the tone for everything we still do today. But over recent years, we've also chosen to update some signature gameplay to demonstrate who we have become to new players, as well as reinforcing who we have been in the past to our old friends. The Positron Task Force revamped in Issue 17 is one great example. I remember very well the first time I ran the original Posi TF in 2004. I was excited to see so many villain groups and to travel around the world: I truly felt like I was part of an important and evolving story. But that Task Force also took what could be politely called a significant investment of time to play, City of Heroes and it was missing a few key features, like, say, the dam you were trying to protect (a dam we had added many issues after launch, in an issue that was itself centered around updated content, come to think of it). So we revisited the Positron Task Force and updated it, bringing it more in line with the changes we had made to the game over the ensuing years.

On the other hand, our commitment to ever expanding content is one of the things on which we pride ourselves, and that commitment has helped us achieve phenomenal success over the last seven years. In addition to the Positron revamp, Issue 17 had some of the most thrilling new missions we have added yet. Issue 19 updated the Monorails and Ferries and brought back the Calvin Scott Task Force due to popular demand, but it likewise had some great new features and missions. In any particular issue we may focus more on new content or on content updates. This is not an indication of a change in the big picture, but rather an indication of an opportunity we have identified to add more value to the game for new players and our existing Community alike.

The value we are adding to the game is in offering more viable choices for how players can spend their time in City of... When we updated Faultline, our goal was to ensure that there were good reasons to go to an underused zone, CoH Influence giving you more gameplay and more reasons to explore. When we updated the Positron TF, we wanted give new players and old players alike a more engaging challenge, increasing your ability to find a group for an important gameplay experience.

[Source:Mmobread] [Author:Mmobread] [Date:11-06-10] [Hot:]
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