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A City of Heroes Retrospective - Part 3

"I love the atmosphere, the huge number of very humorous and dedicated people I get to work with, and getting to work on one of my favorite games of all time. I also really love the sheer number of roleplaying games and board games scattered around in people's cubes. When I was interviewed for the job, I did it in a room absolutely full of miniatures and games, and as an inveterate gamer (I worked my way through college in a comics and games store) I felt very much at home. "

Jesse "Ghost Falcon" Caceres, Business Manager

"The past seven years has been an amazing journey for City of Heroes. I was a hardcore City of Heroes player before joining the NCsoft publishing team in 2004. There have been a lot of good times, and one of my continued challenges is to keep the "fanboy" within me in check. Most publishers and developers work on a project, publish it, and then walk away. I've been fortunate to have been a fan of this game, work on it with extremely talented people, and help evolve and make it continually better. It's great to see have seen and driven on the road that brought us to this seven year point, however I'm looking at the roadmap of the things to come, and I feel we've outgrown the wheels and are ready to grab our capes and fly. "

Tim "Black Scorpion" Sweeney, Systems Designer

"My favorite thing at Paragon Studios has to be the all of the smart and brave people I come to work with every day. Very "Band of Brothers" on occasion."

Joe "Hero 1" Morrisey, Senior Designer

"The team. The studio. The games we make. I've always believed that Paragon is more than just the title of our studio. It's a way of life for us. We hold ourselves to a higher standard than others and it shows. We want to be the best. To make the best superhero game out there. To create the best team culture there is. To create the most rewarding experience for us as well as the players. It's all a part of our culture and I love it."

Vince "The Dark Watcher" D'Amelio, Principal Programmer

"Paragon Studios manages to maintain a better work/life balance than any other game company I've worked at. They understand that MMO development is a marathon, not a sprint and work very hard to make realistic schedules so we don't burn out. "

John "Protean" Hegner, Lead Missions Designer.

"My coworkers. I like every single one of them. We play D&D after hours, collect Warhammer 40k and Warmachine armies, go to lunch and geek out about geek things (like geeking out about geek things). I'm friends with a great many of them and we all "get" each other, we're all on the same wavelength. Nothing disrupts creativity more than not liking or trusting co-workers. I've had more than my fair share of that sort of work environment, it's suffocating. Paragon is liberating."

 

[Source:Mmobread] [Author:Mmobread] [Date:11-05-20] [Hot:]
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