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Twelve Sky, often referred to as 12Sky, is a massively multiplayer online role-playing game (MMORPG). It is Korean developer Alt1's first released game set in the Oriental Fantasy universe launched in its home market in 2004. Aeria Games announced Twelve Sky Closed Beta on September 5, 2007.The Closed Beta date was set to be on September 18, 2007.Twelve Sky then went into Open Beta on October 12, 2007. Twelve Sky is now in official and can be downloaded from the website for free and played through the client on any computer with internet access with an Aeria Games and Entertainment account.
As with other MMORPGs, players control a character avatar within a game world, exploring the landscape, fighting monsters, completing quests and interacting with NPCs or other players. As with all games hosted by the Aeria Games network, Twelve Sky does not require the player to pay for a subscription.
Each player can have 3 characters on a single account, with multiple accounts possible. To enter the game, the player must select a server. Each server acts as an individual copy of the game world and players can enter them freely with any character. Servers are all Player versus player (PvP) where open combat among players is common while including all aspects of Player versus environment (PvE) where players can defeat monsters and complete quests. On any server a player may create characters belonging to only a single faction; Guanyin,Fujin or Jinong on any single account.
To create a new character players must choose between the factions of Guanyin,Fujin or Jinong. Characters from the factions can communicate and trade with only players of their faction and form guilds with only their faction. The player selects the new character's faction as Guanyin, Fujin or Jinong. Player can also choose gender and hair style/color and their avatar's name. Each faction has a unique appearance and set of skills available to them and players much choose their play style based on the attributes of the separate factions.
Once the character has finished the character creation, he is placed into the world of Twelve Sky and can immediately engage in Player versus Environment battles. After leveling their character a few levels, the player can engage in Player versus Player battles in certain areas. Creatures in the world drop items or money which can be exchanged for goods at stores or at player created markets.
As characters become more developed, they gain stats, requiring the player to further define the abilities of that character. Characters may also form or join guilds. Characters in the same guild have a private chat channel, a shared guild name, guild storage and possibly battle in duels.
Much Twelve Sky play involves questing. These quests, also called tasks or missions, are usually available from non-player characters (NPCs). Quests usually reward the player with experience points, items, and/or in-game money. It is also through quests that much of the game's story is told through the quest text. Some quests are linked by a common theme, with the next quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another.
While a character can be played on its own, players can also group up with others in order to tackle more challenging content. In this way, character classes are used in specific roles within a group. When a character dies, it resurrects in the most recent "safe" location as a re-spawn point. When a character dies to a monster, there is a possibility of dropping items the player has equipped, allowing retrieval of lost equipment.
Twelve Sky contains a variety of mechanisms for Player Versus Player (PvP) combat. Each server allows player versus player combat in certain environments. In these environments, players can attack each other at almost any time or location. On all servers there are special areas of the world where free-for-all combat is permitted. Battle arenas, for example, allow all players to engage each other without fear of penalty or loss of rank.
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